Controller game revolution show tokyo


















Finally, rumble functionality is built in to the controller. There were several demonstrations on hand including a fishing simulation, a demonstration of Metroid Prime 2: Echoes, and air hockey. Check out this video for several potential uses of the controller. What sort of accessories will Nintendo release to take advantage of the controller? Will there be a wheel, will there be a light gun , or will there be a modified GameCube controller?

Also, what peripherals will or won't be packaged with the console upon release? We've yet to get concrete answers to these questions. All we know with certainty is that peripherals are in development.

Already, you're seeing changes in Nintendo DS, which has a microphone, input pen, and touch screen. We have a number of candidates for a new [Revolution] interface but are not ready to reveal them. All I can say right now is that whatever we choose will be intuitive and easy to use for everyone. Nintendo has said how the Nintendo DS is a good indication of the approach that's being taken with Revolution.

Although that and this next statement are not contextually related, a relation is still possible. Beyond the DS's slight connection to the past GBA compatibility , it's been said over and again that the main motivation for creating the Nintendo DS was a yearning to manifest games that are completely new and interesting.

This is no doubt the same motivation driving the creative forces of the Revolution hardware. Games that just use the d-pad and A and B buttons seemed limited.

Nevertheless, adding more buttons makes things more complicated We may or may not use the microphone in the new [Nintendo Revolution] interface. Think about it: Each of those controllers were different. How are you gonna play? That captured some the imagination of what our controller needs to be able to do, and certainly as you get into the meat of that type of innovation with the developers, their eyes truly light up because they start to imagine what's possible with that type of configuration, which is vastly different than a sheer horsepower type of game.

With the 'Home' button prominently displayed on the controller, many have come to suspect the network will be a vital piece to the Revolution console and that its interface will be just as intuitive and unique as the rest of the console. Q: Will Revolution feature screens on the console or the controller? Fact : No. Fact : The system will, according to Nintendo, fundamentally change how games are played. The change will moreover not just be in the visuals, but in the gameplay itself.

Nintendo says it feels the Revolution will be a "paradigm shift" in gaming -- of which it hopes will bring back older gamers who don't play games anymore and also introduce non-gamers to gaming. Nintendo stresses the most "strong community" and "immersive games". Nintendo likes to call this "All-Access Gaming".

For more on this 'revolution', read N-Sider's article here. I can tell you that it is not just beefing up CPU power of the graphics power ten times or twenty times that of GameCube, but that we really need to change the [hardware] system so that people can see that Nintendo is changing the way games are played. In fact, Nintendo has been making a gradual change this generation -- perhaps to ease the transition into the next generation? The bongo drums used for Donkey Konga , Donkey Kong: Jungle Beat and Odama may just be the first indication of some of the features Nintendo is considering for the Revolution.

This may very well be technology Nintendo will implant into Revolution. The trademark below shows the process of taking a picture of your face and mapping it on a character in a game.

Revolution Release Details. Fact : Revolution will release alongside competitors. Our machine will be ready at the same time as the other new consoles.

Since then it has been revealed the company will wait until in order to extend the life of this current generation.

Sony also agrees with this line of thinking. Fact : If it's too early to announce the official name, console features, technology partners, etc. Fact : Sit down son; Nintendo is the most experienced video game console manufacturer alive today and perhaps ever. This is compared to Sony who will be going into its third home console cycle and Microsoft who will only be introducing its second.

Put simply, there is no company that has Nintendo's over two decades of experience. And that, young grasshopper, is that. Fact : Although Nintendo's full "coming out" party wasn't at the recent E3 Expo as many expected nor was it at the September Tokyo Game Show, Nintendo has gone on record saying it will reveal the full array of information regarding the console by year's end.

If not by then, there's always E3 Fact : At the end of the day, Nintendo is most confident in the fact that the software will define the success of the console. I agree with Steve Jobs, the head of Apple, when he says, "Software is the user experience.

Not only will it be creating a console market that supports next-generation video games and next-generation control, it will also be home to retro games and retro gamepad control. High-budget or low-budget. Big or small. No other console will feature such variety and no other console will provide developers with the flexible canvas necessary to turn even the craziest idea into a game. Continue on to the next page to see what software is coming to Revolution.

That's probably because they don't have to, as every game journalist worth his or her salt is trying to get in to hear what Iwata does--and doesn't--say. Bogus or not bogus? Source: The fine fellows over at Ferrago. The official story: "Nintendo does not comment on rumors or speculation.

What we heard: When Nintendo intimated that the truly revolutionary aspect of its next-generation consoles was in its controller, rumors began to fly fast and furiously. One of the very first was that it would incorporate gyroscopes, which would allow players to control games via physical movement of the controller.

Later rumors said the controller would sport everything from a touch screen, which would allow for configurable virtual buttons, to there not being any controller at all--just a visor and floor-mounted motion sensor. Now the spiral of speculation has come full circle, with Ferrago saying that the controller will have tilt control, which will provide directional force feedback when a player moves the device.

Such an innovation would be in line with technology Nintendo has already developed, most notably the "Acceleration Sensor" the company patented in , which would allow players to control 3D movement onscreen by moving the entire controller. And while tilt control may not be as revolutionary as some people had hoped, it would be an improvement over the nonspecific vibration function current-generation console controllers have.

But until Nintendo makes it official, this still remains a rumor. A supplementary peripheral has also been shown, consisting of a separate plastic grip that is designed to be held in the player's second hand. It provides an analog stick and two trigger buttons, and connects to the bottom of the main controller with a simple cord. Additionally, Nintendo has suggested that the main controller will be able to slide inside a "shell" that will allow it to function like a conventional video game controller.

Share this:. The classic Nintendo Entertainment System originally came with R. More recently, Nintendo created a series of Donkey Kong games where players controlled the famous ape through claps, shouts, and rhythmic beats on a set of touch- and voice-sensitive bongo drums.

The company also pioneered games for its line of portable Game Boy systems that detect when the system is tilted or shaken. Why all the wild ideas? When Nintendo realized it couldn't compete with the PlayStation or Xbox for pixel-pushing power, it decided to focus instead on creating engaging new ways to play games.

While its rivals raced to unveil louder, shinier versions of the same ol' shooting or racing titles, Nintendo was inviting players to herd groups of helpful little aliens in Pikmin , or solve dizzying barrages of five-second minigames in WarioWare. Nintendo had plenty of false starts in its efforts, but the company finally seems to be hitting its stride. The Nintendo DS -- a portable system sporting two screens, a microphone, wireless networking, and touch-sensitive stylus -- seemed hopelessly outmatched when it made its recent debut against Sony's slick, movie-playing PSP.

But anecdotal evidence like this post from the writer of online comic strip and videogaming bellwether Penny Arcade suggests that gamers have begun to enjoy the odd little device and its offbeat games. Nintendogs , a virtual puppy simulator that takes full advantage of the DS's touchscreen and voice recognition, is earning buzz as the coming holiday season's sleeper hit in the making. I'm not much of a video gamer, but I'm a huge fan of companies that succeed through creativity, and I'm glad to see Nintendo winning praise for trying something different.

Its bizarre brainstorms might just be the company's ticket back to the heights of video-game royalty. True, the Revolution will need a solid lineup of games to match the promise of its nifty new controller and lure third-party game developers back to its system.



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